Revision 119:66352054ce4d Client/UfrmMain.pas

b/Client/UfrmMain.pas
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procedure TfrmMain.oglGameWindowMouseUp(Sender: TObject; Button: TMouseButton;
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  Shift: TShiftState; X, Y: Integer);
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var
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  node: PVirtualNode;
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  tileInfo: PTileInfo;
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  map: TMapCell;
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  i: Integer;
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  z: ShortInt;
......
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procedure TfrmMain.btnRandomPresetSaveClick(Sender: TObject);
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var
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  presetName: string;
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  i, index: Integer;
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  i: Integer;
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  preset, tile: TDOMElement;
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  children: TDOMNodeList;
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  tileNode: PVirtualNode;
......
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procedure TfrmMain.PrepareScreenBlock(ABlockInfo: PBlockInfo);
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  procedure GetLandAlt(const AX, AY: Integer; const ADefaultZ,
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    ADefaultRaw: SmallInt; var Z, RawZ: SmallInt);
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    ADefaultRaw: SmallInt; out Z, RawZ: SmallInt);
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  var
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    cell: TMapCell;
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  begin
......
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        virtualTile.Y := tileY;
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        virtualTile.Z := frmVirtualLayer.seZ.Value;
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        virtualTile.Priority := virtualTile.Z;
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        virtualTile.PriorityBonus := MaxInt;
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        virtualTile.PriorityBonus := High(ShortInt);
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        Inc(i);
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      end;

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