- Fixed compilation with recent Lazarus versions
- Fixed filter window to invalidate the current filters on delete/clear
Added tag 0.6.1 for changeset c8f14a3d46ee
- Bumped version to 0.6.1- Added silk icon reference to the about dialog
- Added optional highlight for (un)walkable tiles- Fixed lightmanager to draw in the correct color- Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged" - Cleanup in the server project
- Added option to set the render background to white (fixes #59)
- Fixed frmLightLevel to repaint the game window (when the slider changes)
- Removed sorting debug data from TfrmMain
- Removed CentrED.rc from version tracking
- Changed TWorldItem and TWorldBlock Change-tracking- Reverted TStaticItem.UpdatePriorities- Fixed vdtTiles' HintCanvas to use the desired font when drawing- Fixed UpdateFilter to no longer call ForceUpdateCurrentTile- Several code cleanups
- Fixed gamewindow not resetting the clear-color
Added tag 0.6 for changeset 64b5b297746c
- Pushed version to 0.6
- Fixed static tiles with hue 1 using the wrong cache id- Commented some debug messages
- Fixed intensity of translucent tiles- Changed statics priority
- Fixed/Changed light source evaluation (again) to match the UO client
- Code cleanup
- Remove obj/ dir restrictions
- Added FBO based light source rendering- Fixed memory leak in TLightManager.UpdateLightMap
- Changed light source evaluation- Fixed possible crash in TLightManager.UpdateOverlay
- Added lightlevel slider
- Added "select offset" button/functionality to frmLargeScaleCommand (fixes #56)- Fixed frmFilter placement (fixes #57)
- Fixed lightsources to not draw in flat mode and when the lightlevel is 0- Fixed tile changes not causing a filter update- Cleanup the project file
- Fixed memory leak when moving statics
- Fixed light source placement- Removed unnecessary texturemanager reference
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