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- Fixed more range violations (fixes #82)
- Added optional highlight for (un)walkable tiles- Fixed lightmanager to draw in the correct color- Fixed TMapBlock and TStaticBlock to correctly initialize itself as "unchanged" - Cleanup in the server project
- Fixed/Changed light source evaluation (again) to match the UO client
- Code cleanup
- Added FBO based light source rendering- Fixed memory leak in TLightManager.UpdateLightMap
- Changed light source evaluation- Fixed possible crash in TLightManager.UpdateOverlay
- Fixed lightsources to not draw in flat mode and when the lightlevel is 0- Fixed tile changes not causing a filter update- Cleanup the project file
- Fixed light source placement- Removed unnecessary texturemanager reference
- Added light loading- Use lights for the light sources
- Implemented basic light source rendering