Activity
From 11/23/2009 to 12/22/2009
12/22/2009
- 09:37 pm Revision 151: - Fixed gamewindow not resetting the clear-color
- 09:32 pm Revision 150: Added tag 0.6 for changeset 64b5b297746c
- 09:00 pm Version 0.6
- Another bunch of ideas and fixes found its way into CentrED. Ladies and Gentlemen, the new version proudly presents:
... - 08:56 pm Feature #54 (Closed): Location Picker for Large Scale Commands
- 08:56 pm Bug #53 (Closed): Virtual Layer causes AV
- 08:56 pm Feature #55 (Closed): Show tile info as part of main form
- 08:56 pm Bug #49 (Closed): Draw-Toolwindow doesn't always correctly disappear
- 08:56 pm Bug #57 (Closed): Filter window position
- 08:56 pm Feature #56 (Closed): Select target area for large scale command move/copy
- 08:56 pm Feature #33 (Closed): Support for static items > 0x4000
- CentrED Server 0.6 (Linux, i386)
- CentrED Client 0.6 (Linux, i386, GTK2)
- CentrED Server 0.6 (Windows 32bit)
- CentrED Client 0.6 (Windows 32bit)
- 08:51 pm Revision 149: - Pushed version to 0.6
- 07:47 pm Revision 148: - Fixed static tiles with hue 1 using the wrong cache id
- - Commented some debug messages
- 05:38 pm Revision 147: - Fixed intensity of translucent tiles
- - Changed statics priority
- 01:51 pm Revision 146: - Fixed/Changed light source evaluation (again) to match the UO client
- 11:49 am Revision 145: - Code cleanup
- 11:44 am Revision 144: - Remove obj/ dir restrictions
- 09:36 am Revision 143: - Added FBO based light source rendering
- - Fixed memory leak in TLightManager.UpdateLightMap
12/21/2009
- 10:26 pm Revision 142: - Changed light source evaluation
- - Fixed possible crash in TLightManager.UpdateOverlay
- 08:17 pm Bug #57 (Resolved): Filter window position
- Applied in changeset r140.
- 08:17 pm Feature #56 (Resolved): Select target area for large scale command move/copy
- Applied in changeset r140.
- 08:17 pm Feature #55 (Resolved): Show tile info as part of main form
- Applied in changeset r133.
- 08:17 pm Feature #54 (Resolved): Location Picker for Large Scale Commands
- Applied in changeset r130.
- 08:12 pm Revision 141: - Added lightlevel slider
- 07:07 pm Revision 140: - Added "select offset" button/functionality to frmLargeScaleCommand (fixes #56)
- - Fixed frmFilter placement (fixes #57)
- 01:41 pm Revision 139: - Fixed lightsources to not draw in flat mode and when the lightlevel is 0
- - Fixed tile changes not causing a filter update
- Cleanup the project file - 02:27 am Bug #57 (Closed): Filter window position
- The position of the filter window is still somewhat off the toolbar border, causing a gap which could trigger the dia...
- 02:25 am Feature #56 (Closed): Select target area for large scale command move/copy
- Currently it's only possible to enter offset coordinates. Another coordinate grabber could be deployed to automatical...
- 01:43 am Revision 138: - Fixed memory leak when moving statics
- 12:55 am Revision 137: - Fixed light source placement
- - Removed unnecessary texturemanager reference
- 12:13 am Revision 136: - Added light loading
- - Use lights for the light sources
12/20/2009
- 10:05 pm Revision 135: - Implemented basic light source rendering
- 03:49 pm Revision 134: - Fixed string type in TfrmAccountControl
12/19/2009
- 07:01 pm Revision 133: - Removed custom tile info window
- - Updated VirtualTreeView
- Added tile info as owner drawn hint to vdtTiles (fixes #55) - 02:43 pm Revision 132: - Replaced array with generic list (TfrmMain.FAccessChangedListeners)
- 02:39 pm Revision 131: - Realigned frmRegionControl
- - Added coordinate grabbing to TfrmRegionControl
- Added hints to the grab buttons in frmLargeScaleCommand - 01:57 pm Revision 130: - Added selection listener to TfrmMain
- - Added "grab coordinates" using the new selection listener to TfrmLargeScaleCommand (fixes #54)
- 01:02 am Revision 129: - Realigned TfrmLargeScaleCommand
- - Fixed overlay being drawn with correct color and alpha
- 12:07 am Feature #55 (Closed): Show tile info as part of main form
- Current the tile info is only shown on windows as popup. This is inconvenient and hard to do cross-platform.
Possibl...
12/18/2009
- 07:38 pm Feature #54 (Closed): Location Picker for Large Scale Commands
- To make precise large scale operations easier it should be possible to select the coordinates in the game window.
- 06:56 pm Bug #49 (Resolved): Draw-Toolwindow doesn't always correctly disappear
- Applied in changeset r128.
- 06:43 pm Revision 128: - Fixed TfrmToolWindow.FormDeactivate to check CanClose first
- - Fixed TfrmDrawSettings and TfrmHueSettings to be shown non-modal (fixes #49)
- 02:24 pm Revision 127: - Added more nodraw.txt locations
- - Improved nodraw.txt parsing
- 01:57 pm Revision 126: - Fixed TNormals to use GLfloat
- 02:35 am Revision 125: - Replaced own UVector with unit matrix from the RTL
- 01:53 am Revision 124: - Added external nodraw definition
- 01:10 am Feature #33 (Resolved): Support for static items > 0x4000
- 01:10 am Bug #53 (Resolved): Virtual Layer causes AV
- Applied in changeset r115.
- 01:07 am Revision 123: - Changed TfrmMain.BuildTileList to use all available static tiles
- - Added static tile id checking to the random preset loading
- 12:17 am Revision 122: - Changed TAnimDataProvider to load as much animdata as the input files provides
- - Added TBufferedStream.GetSize
- Added TIndexedMulProvider.EntryCount
- Added TAnimDataProvider.AnimCount
- Added TL...
12/17/2009
- 11:01 pm Revision 121: - Added dynamic tiledata loading (everything after $4000 will be treated as static)
- - Fixed server's TLandscape to validate statics and throw errors if no tiledata entry is found
- 09:05 pm Revision 120: - Added saving of random presets when creating or overwriting one
- 03:41 pm Revision 119: - Several code cleanups
- - Fixed TArt.RefreshBuffer using the wrong variable (j <> i)
- Suppressed some hints - 12:36 am Revision 118: - Fixed potential crash when using the Mouse Wheel
12/16/2009
- 11:24 pm Revision 117: - Added XML storage for Random Presets
- 04:03 pm Revision 116: - Implemented saving and loading of locations to/from xml
- 03:18 pm Revision 115: - Fixed ref counting for the virtual layer (fixes #53)
- 02:04 pm Bug #53 (Closed): Virtual Layer causes AV
- Activating the virtual layer causes an Access Violation shortly after.
12/11/2009
- 06:24 pm Revision 114: Added tag 0.5 for changeset 47750245a450
- 06:22 pm Revision 113: - Bumped version to 0.5
- - Updated changelog
- 06:05 pm Version 0.5
- After weeks of work a new version is ready to be used by the public. This is a completely client-centric release with...
- CentrED Client 0.5 (Windows 32bit)
- CentrED Client 0.5 (Linux i386 GTK2)
- 01:51 am Bug #25 (Feedback): No UTF8 support in the chat window
- The whole UI should support UTF8 in version 0.5, if someone still has problems, please let me know.
- 01:49 am Feature #40 (Closed): Highlight copy/move target regions in the Large Scale Command window
- 01:49 am Feature #5 (Closed): Cursor Movement
- 01:49 am Feature #51 (Closed): Sync random tile list with normal tile list
- 01:49 am Feature #50 (Closed): Store settings in the user directory
12/10/2009
- 10:23 pm Revision 112: - Fixed alignment in frmLogin
- 10:18 pm Revision 111: - Added generic tiledata access to TTileDataProvider (to avoid cloning)
- - Fixed TfrmMain.BuildTileList to use that non-cloning tiledata access to remove a memory leak
- Convert the filter t... - 10:05 pm Revision 110: - Fixed Art and TexMap to no longer get loaded if their Size is <= 0
- 09:40 pm Revision 109: - Added ref counting to TMaterial
- - Added cache growing to TCacheManager
- Fixed ImagingOptions.inc to not include JPEG support
- Fixed TfrmRadar to sa... - 06:06 pm Feature #51 (Resolved): Sync random tile list with normal tile list
- Applied in changeset r108.
- 04:54 pm Revision 108: - Relect selection of the random tile list with the normal list list (fixes #51)
- 02:32 pm Revision 107: - Fixed locations backups being placed in the app dir instead of config dir
- 02:30 pm Revision 106: - Added option to toggle animated tiles
- - Added option to toggle the security question when performing area commands
- 02:16 pm Revision 105: - Fixed TAnimMaterial to cache the textures
- - Fixed texture size calculation in TMaterial
12/09/2009
- 09:25 pm Revision 104: - Fixed typo in TGLArrow (RealWidth <> RealHeight)
- - Fixed TGLArrow.HitTest
- 07:35 pm Feature #51 (Closed): Sync random tile list with normal tile list
- When a tile in the random tile list is selected, it should also be selected in the tile list to make it easier to sav...
- 07:10 pm Revision 103: - More adjustements to frmLogin
- - Added property storage to several frmMain options
- 04:56 pm Revision 102: - Fixed tiles only being checked for animdata if they have the appropriate tiledata...
- 04:26 pm Revision 101: - Added TAnimMaterial
- - Implemented animated tiles
- Fixed TAnimData.FrameData to use ShortInt instead of Byte - 02:36 pm Revision 100: - Abstracted TMaterial
- - Removed unnecessary width/height processing from TMaterial
- Added TSimpleMaterial for one-graphic-textures - 01:45 am Feature #50 (Resolved): Store settings in the user directory
- Applied in changeset r99.
- 12:19 am Revision 99: - Changed profile, preset, locations and radar cache path to the user directory (fix...
12/08/2009
- 10:17 pm Revision 98: - Fixed typo in UMulManager
- - Added array initialization to TAnimDataProvider
- Adjusted frmLogin
- Some code cleanups - 08:22 pm Revision 97: - Added AnimDataProvider
- - Some code cleanups
- 04:17 pm Revision 96: - Added missing icon
- - Fixed compilation of server
- 03:30 pm Revision 95: - Made ULandscape.GetID inline
- - Removed some constraints on TileIDs and map coordinates
- Removed another unnecessary typecast - 03:12 pm Revision 94: - Generalized TCacheManager (for more type-safety and cleaner code)
12/07/2009
- 09:36 pm Feature #5 (Resolved): Cursor Movement
- Applied in changeset r93.
- 04:26 pm Revision 93: - Added Keyboard movement to oglGameWindow (fixes #5)
- 02:16 am Feature #40 (Resolved): Highlight copy/move target regions in the Large Scale Command window
- Applied in changeset r92.
- 02:15 am Revision 92: - Added highlighting of the target region for copy/move operations in frmLargeScaleC...
12/06/2009
- 08:06 pm Bug #46 (Closed): Translucent tiles
- 08:06 pm Bug #47 (Closed): Mouse wheel height changes don't update the ghost tile
- 08:06 pm Bug #3 (Closed): Falsche Serverversion verlinkt
- 08:06 pm Bug #37 (Closed): Umlautproblem
- 08:06 pm Bug #2 (Closed): Loading locations may cause an error
- 08:05 pm Bug #2 (Resolved): Loading locations may cause an error
- Applied in changeset r91.
- 08:03 pm Revision 91: - Added error handling when loading Locations and Profiles (fixes #2)
12/05/2009
- 05:46 pm Feature #50 (Closed): Store settings in the user directory
- Currently CentrED stores all files in the program directory. That should be avoided for better compatibility with mul...
- 05:37 pm Revision 90: - Added flat-mode settings to toggle height display
- 05:26 pm Revision 89: - Updated Vampyre Imaging Lib
- - Added font rendering
- Added height display in flat mode - 02:04 am Revision 88: - Enable double buffering for the tile info label
- 01:26 am Bug #46 (Resolved): Translucent tiles
- Applied in changeset r87.
- 01:26 am Bug #47 (Resolved): Mouse wheel height changes don't update the ghost tile
- Applied in changeset r86.
- 01:24 am Revision 87: - Added translucent static tile support (fixes #46)
- - Fixed infinite recursion when updating ghost map tiles
- 01:06 am Revision 86: - Fixed CurrentTile to be updated on changes (fixes #47)
- 12:57 am Revision 85: - Fixed TfrmMain.OnStaticElevated to correctly handle off-screen updates
- 12:40 am Revision 84: - Fixed static tiles to be added several times (due to ghost tile replication)
- - Added more debug info to UfrmMain
12/04/2009
- 11:30 pm Revision 83: - Fixed cedserver to compile again (using generics now)
- - Added multilog dependency to cedserver for easier debugging
- Several code cleanups - 09:21 pm Bug #49 (Closed): Draw-Toolwindow doesn't always correctly disappear
- The mouse-leave event is not always triggered for the drawing toolwindow.
- 09:20 pm Bug #48 (New): Mouse movement is a bit quirky
- Movement with the middle mouse button doesn't behave as it should.
- 09:20 pm Bug #47 (Closed): Mouse wheel height changes don't update the ghost tile
- The ghost tile is currently not updated, when the underlying tile is raised or lowered.
This obviously only affects ... - 09:18 pm Bug #46 (Closed): Translucent tiles
- Re-implement support for translucent tiles.
- 08:24 pm Revision 82: - Added Undo operation
- 03:52 pm Revision 81: - Changed several OpenGL calls with their integer-equivalents (we don't use floats a...
- - Added a "real quad" to the screenbuffer to keep track of the original terrain locations
- Added OpenGL based hit te... - 03:17 am Revision 80: - Fixed mouse-up handling when no SelectedTile is given
- 02:33 am Revision 79: - (Re-)Added drawing of tiles (using the ghost tiles)
- - Fixed ghost tiles to be in edit-mode
- 02:20 am Revision 78: - Fixed TfrmMain.SetCurrentTile to exit only under correct conditions
- - Fixed ghost tile creation to handle random height
- Changed UpdateSelection to only process the selection changes i... - 02:00 am Revision 77: - Fixed ghost tiles to use the proper priorities
- - Fixed mouse-up handling to correctly reset the selected tile
- Moved ghost tile adding to the appropriate single- a... - 01:27 am Revision 76: - Added static ghost tiles
- 12:58 am Revision 75: - Added virtual getters for Z and TileID to TWorldItem
- - Added ghost information to TMap
- Added ghost tiles (currently for map tiles only)
12/03/2009
- 06:56 pm Revision 74: - Added more appropriate handling of the selection rectangle (no +1 and an own compa...
- 03:41 pm Revision 73: - Fixed another case of off-screen updating
- - Removed old GhostTile handling
- 03:38 pm Revision 72: - Fixed UpdateSortOrder to handle off-screen updates correctly
- 01:38 am Revision 71: - Re-enabled lighting normals
- 01:35 am Revision 70: - Some code cleanups in UfrmMain and ULandscape
- - Fixed GetPlainNormals in ULandscape to actually return a value
- 12:04 am Revision 69: - Added TTileDataFlag enum
- - Added TTileDataFlags set
- Changed TTiledata.Flags to use the TTileDataFlags set
- Added hue highlighting to TfrmMa...
12/02/2009
- 09:50 pm Revision 68: - Fixed TWorldItem.Delete freeing itself
- - Fixed order in which statics get deleted (first call item.Delete THEN delete it from the objectlist which will free...
- 07:14 pm Revision 67: - Added generic lists for world items, static items and map items
- - Added appropriate compare functions
- Some local cleanups - 06:40 pm Revision 66: - Fixed TfrmLogin to create the profile path if it doesn't exist
- - Removed old code from TfrmMain.Render
- Bumped version to 0.4.5
- Moved TVirtualTile to UWorldItem
- Added TVirtual...
11/24/2009
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